Feb 24, 2008, 06:49 PM // 18:49
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#61
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Site Legend
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When was this?
I remember making a 55 use to cost around 150k back in the day.
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Old Skool '05
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Feb 24, 2008, 06:58 PM // 18:58
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#62
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Desert Nomad
Join Date: Jun 2006
Location: Netherlands
Guild: No Inherent Effect [NiE]
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Well for me Lootscaling had a big impact on the gw Economy.
Less to merch == less money to spend. And yes this has been discussed to death. It used to be fun to farm for me, now I kill tons of creatures and what do end up with 2 or less drops :S.
And yes lootscaling is flawed too. Even with an 8 man team you still end up with 2 or less drops. Meh
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Feb 24, 2008, 07:01 PM // 19:01
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#63
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Krytan Explorer
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Quote:
Originally Posted by mr_groovy
And yes lootscaling is flawed too. Even with an 8 man team you still end up with 2 or less drops. Meh
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Pretty sure that is what it was intended to do.
Quote:
Originally Posted by Malice Black
When was this?
I remember making a 55 use to cost around 150k back in the day.
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July-August 2005 I think?
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Feb 24, 2008, 07:08 PM // 19:08
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#64
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Desert Nomad
Join Date: Jun 2006
Location: Netherlands
Guild: No Inherent Effect [NiE]
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Quote:
Originally Posted by Terraban
Pretty sure that is what it was intended to do.
July-August 2005 I think?
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No it wasn't
From Game updates: Loot now scales according to party size.
2 drops from a pack of creatures in a 8 man team? That's not according to party size. That's just lame! /yawn /end age old cropped up rant.
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Feb 24, 2008, 07:13 PM // 19:13
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#65
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Frost Gate Guardian
Join Date: Dec 2007
Profession: W/E
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Quote:
Originally Posted by Dylananimus
Play through the missions with a few characters, picking up all loot. You can make a fair bit
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This seems to be a large factor in the whining. When you look at the degree many actively avoid actually playing this game, it's no wonder they're frustrated and tapped for cash. I'm relatively new to the game, started in November.
I've never purchased a single run to skip content, I've never once gone out strictly to farm for cash, and I've never once wasted time trying to sell something at anything other than the NPC traders/merchants - I just play the game on and off with my ten characters across all 3.5 campaigns and have pretty much no problems with the economy. I just bought my first set of 15K armor for my warrior, and in another two weeks I'll have enough to purchase 15K for my monk. As I keep playing, I keep buying what I set as my goal. With 10 characters and heros, that's a lot of mouths to feed. Oh noes, somebody will have to wait until I can find or afford another vigor rune
Everything you *need* for 95% content can be achieved in a simple, casual play through of the campaigns. Everything you *need* for the elite areas can be achieved by pooling resources from multiple characters to push one/few characters ahead on the tweaked curve. The rest of the game is just vanity acquisition and trading, which is fun if you're not an asshat. Unfortunately, that's something too many can't claim.
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Feb 24, 2008, 07:14 PM // 19:14
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#66
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Krytan Explorer
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Quote:
Originally Posted by mr_groovy
No it wasn't
From Game updates: Loot now scales according to party size.
2 drops from a pack of creatures in a 8 man team? That's not according to party size. That's just lame! /yawn /end age old cropped up rant.
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It does scale according to party size.
Instead of dropping 2 items
They drop 16 items, 2 for everyone.
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Feb 24, 2008, 07:27 PM // 19:27
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#67
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Desert Nomad
Join Date: Jun 2006
Location: Netherlands
Guild: No Inherent Effect [NiE]
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Quote:
Originally Posted by Terraban
It does scale according to party size.
Instead of dropping 2 items
They drop 16 items, 2 for everyone.
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ha ha ha ha ha ha excuse me for laughing.
Maybe if every creature was killed with a pause of 2 secs in between yeah. But 8 man team, kill 1 group and multiple die at the same time, say bye bye to your drops
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Feb 24, 2008, 07:32 PM // 19:32
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#68
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Krytan Explorer
Join Date: May 2007
Guild: [TAM]
Profession: W/
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Quote:
Originally Posted by Terraban
No...I like games that atleast put use to more than 2 braincells.
People are acting like making gold in RS is too easy.
Making gold in GW could be done by a 5 yr old, or even a computer program. Both require you to press the same button, or sequence of buttons over and over and over and over.
How a game could require less skill than GW is beyond me.
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There is a difference in the requirement of skill a game requires and the skill you play the game at. From your comments, I interpreted that all GW is to you is pushing buttons, but even when you are playing games that require "skill", you still pressing buttons, just at the correct time. GW can still be a game of skill if you choose to play it that way. I plan what to take whenever I go into an area ever since I had the knowledge to, and that requires skill on my part. In WoW, I can have no regard, as long as my armor is not worn. If you choose to play the farmer (which is what it sounds like), then you're right, it isn't skill anymore, but you chose that, not Anet. And if you think you need money, you can really get plenty without farming.
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Feb 24, 2008, 07:42 PM // 19:42
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#69
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Krytan Explorer
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Quote:
Originally Posted by mr_groovy
ha ha ha ha ha ha excuse me for laughing.
Maybe if every creature was killed with a pause of 2 secs in between yeah. But 8 man team, kill 1 group and multiple die at the same time, say bye bye to your drops
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I tried to use a translator to understand what you were trying to say, but I couldn't figure out what language you are using.
And to the other person trying to attack me...if you would have read my original reply, the comment about pressing buttons over and over is true, even for you are playing through the game, and needing to rethink your build for each area, you are still in fact physically pressing buttons, over and over.
The comment about farming, if you would have read, was just comparing how someone said that farming in RS is brainless, I replied by showing how brainless farming is in GW.
And if you think that all I do/did on GW is farm, then you are a sadly mistaken puppy.
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Feb 24, 2008, 08:04 PM // 20:04
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#70
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Wilds Pathfinder
Join Date: Jul 2007
Profession: N/
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what i think is that Anet needs to stop caring about economy, its not important and its fine as it is now.
and we can add that runescape is for boring grinding, and GW is made to be a pvp game.
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Feb 24, 2008, 08:08 PM // 20:08
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#71
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Forge Runner
Join Date: Jul 2006
Guild: Guildless
Profession: Me/
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Quote:
Originally Posted by Tamuril elansar
what i think is that Anet needs to stop caring about economy, its not important and its fine as it is now.
and we can add that runescape is for boring grinding, and GW is made to be a pvp game.
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Ladies and Gentlemen, I believe we have a winner. Seriously.
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Feb 24, 2008, 08:13 PM // 20:13
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#72
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Krytan Explorer
Join Date: May 2007
Guild: [TAM]
Profession: W/
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Quote:
Originally Posted by Terraban
I tried to use a translator to understand what you were trying to say, but I couldn't figure out what language you are using.
And to the other person trying to attack me...if you would have read my original reply, the comment about pressing buttons over and over is true, even for you are playing through the game, and needing to rethink your build for each area, you are still in fact physically pressing buttons, over and over.
The comment about farming, if you would have read, was just comparing how someone said that farming in RS is brainless, I replied by showing how brainless farming is in GW.
And if you think that all I do/did on GW is farm, then you are a sadly mistaken puppy.
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Then what is a good game to you? I have no clue what game isn't pressing buttons at opportune times. I really don't. I recognize that I was mistaken about somethings about you, but that is simply because I am confused on why you say these games are just pressing buttons. My assumption is that you think all games are that way. Is that true? Probably not, but for someone who cares about video games (at least enough to post in game forums), you really have a bad view of some (if not most or all) games.
And I also don't see how fixing the economy will fix the problem you have with GW. Does this mean you will spend less time pressing buttons and more time......pressing buttons? See my point?
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Feb 24, 2008, 08:17 PM // 20:17
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#73
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Forge Runner
Join Date: Jul 2006
Profession: N/Mo
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I noticed that no one is every happy with the market...
"OMFG this is too expensive, PLZ MAKE IT DROP MOAR!!1111!"
Anet listens, and makes such item drop more. So the people start with the QQ. "OMFG this is too cheap, not worth selling. PLZ MAKE IT MOAR RARE!!11!!"
And then, well everything goes down in price eventually. And the dupe and Ursan doesn't help, farming, loot scaling, supply/demand basics... it's a combination of everything, IMHO.
Oh the other hand, I never made money as fast as these days. I always found ways to get some cash, so I'm not really complaining.
EDIT: Dunno much about Runescape, bar the occasional "WTS/WTB Runescape account" and the "RUNESCAPE SUCKS!1111!oneoen" that generally follow such an announcement.
Last edited by Kusandaa; Feb 24, 2008 at 08:21 PM // 20:21..
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Feb 24, 2008, 08:18 PM // 20:18
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#74
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Wilds Pathfinder
Join Date: Oct 2005
Location: England
Guild: Blood On The Worlds Hands
Profession: W/
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Runescape economy and GW CANNOT BE COMPARED.
For one EVERY item in Runescape has a fixed price created by the moderators (creators). Also you cannot trade any items of unequal value.
Not only that, but they have an AUCTION HOUSE. Which allows everyone from any server to sell items instantly to someone else on a diffrent server.
GW's economy is not set by ANET. Unbalanced trade is allowed and there is no easy way to sell items cross-server.
GW + RS CANNOT be compared.
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Feb 24, 2008, 08:19 PM // 20:19
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#75
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Ascalonian Squire
Join Date: Jan 2008
Profession: W/Rt
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Quote:
Originally Posted by Avarre
Runescape in no way, ever, can possibly require skill. The 'economy' is based on pressing buttons over and over.
However, there are actual items with worth, whereas a huge amount of the valuable drops in GW are now worth very little.
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Hate to be the one to break it to you, but the economy of any game is based on pressing buttons over and over.
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Feb 24, 2008, 08:21 PM // 20:21
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#76
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Ascalonian Squire
Join Date: Jan 2008
Profession: W/Rt
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Quote:
Originally Posted by Raiin Maker
Runescape economy and GW CANNOT BE COMPARED.
For one EVERY item in Runescape has a fixed price created by the moderators (creators). Also you cannot trade any items of unequal value.
Not only that, but they have an AUCTION HOUSE. Which allows everyone from any server to sell items instantly to someone else on a diffrent server.
GW's economy is not set by ANET. Unbalanced trade is allowed and there is no easy way to sell items cross-server.
GW + RS CANNOT be compared.
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Yeah, uh, wrong. They can be compared.
Infact, you JUST compared them. One economy is moderated by the creators, the other economy is not. That's a good solution though. Have the developers moderate the economy, and I mean that in a non sarcastic tone.
Sorry for the double post.
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Feb 24, 2008, 08:24 PM // 20:24
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#77
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Krytan Explorer
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Quote:
Originally Posted by MarlinBackna
Then what is a good game to you? I have no clue what game isn't pressing buttons at opportune times. I really don't. I recognize that I was mistaken about somethings about you, but that is simply because I am confused on why you say these games are just pressing buttons. My assumption is that you think all games are that way. Is that true? Probably not, but for someone who cares about video games (at least enough to post in game forums), you really have a bad view of some (if not most or all) games.
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He said the "economy" in RS is just pressing buttons over and over.
In GW, the "economy" for the most people is just pushing buttons over and over. Granted, some people do other things for gold than farm, but generally, that is what it is.
Looking at the quote
Quote:
Originally Posted by Avarre
Runescape in no way, ever, can possibly require skill. The 'economy' is based on pressing buttons over and over.
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I was simply saying that this point is pretty much void since all video game playing boils down to pressing buttons over and over.
If it was..."clicking the same spot over and over", then yeah, that sort of makes more sense. or even "pressing the same button over and over" (Which also applies to GW farming).
And I am done talking about it because I have confused myself.
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Feb 24, 2008, 08:28 PM // 20:28
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#78
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Krytan Explorer
Join Date: May 2007
Guild: [TAM]
Profession: W/
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Quote:
Originally Posted by tzavong
Yeah, uh, wrong. They can be compared.
Infact, you JUST compared them. One economy is moderated by the creators, the other economy is not. That's a good solution though. Have the developers moderate the economy, and I mean that in a non sarcastic tone.
Sorry for the double post.
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I would almost rather the mods not control the economy. The problem is that they know the droprate. They know the "actual" worth, and they will dictate it using prices. I foresee that they wouldn't go for supply/demand ideas because that would be too much of a headache to please everyone. So in the end we are screwed. In RS, it is happening to some of the discontinued festival items, which now cannot be sold because no one is buying because they know the actual price, not the mods. GW's economy is way too complex for one person (which is all they would put to such a task) to make judgment on.
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Feb 24, 2008, 08:31 PM // 20:31
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#79
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Wilds Pathfinder
Join Date: Oct 2005
Location: England
Guild: Blood On The Worlds Hands
Profession: W/
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Quote:
Originally Posted by tzavong
Yeah, uh, wrong. They can be compared.
Infact, you JUST compared them. One economy is moderated by the creators, the other economy is not. That's a good solution though. Have the developers moderate the economy, and I mean that in a non sarcastic tone.
Sorry for the double post.
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Moderating the economy is hardly something ANET is going to do, due to the massive amount of effort (plus with weapon modifications, would be amazing time consuming).
The only reason Jagex did this to Runescape is because it was afraid of losing players (paying ones (monthly), in the long term) due to the poor economy.
Anet dosen't have to worry about losing players due to THIS Guild Wars economy. And it can easily argue that GW2 economy will be better balanced (AH etc).
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Feb 24, 2008, 08:33 PM // 20:33
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#80
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Krytan Explorer
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GW ecnonomy isn't bad, I say this because people who really want money can get it easily. People who doesn't care about large sum of money can easily get by with virtually nothing.
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